FORGE
Every product has a lifecycle. Most teams discover theirs by accident.
Configure yours.
Every other PLM framework assumes the organization is the asset and the process protects it. This one starts from a different premise: most products die of oxygen deprivation, not poor decision-making. The clock, the kill, the named owner, and the proving ground are the corrections. What follows is a configurable lifecycle engine. Set your constraints, and it builds the path.
Build the Path
Select your product type, org structure, risk tolerance, and timeline. The framework generates a custom phase sequence with deliverables, kill criteria, and governance mapped to your context. Start with a preset or configure from scratch.
How It Actually Works
The configuration console above builds you a path. This section shows you the whole territory. Every phase, every gate, every handoff, every role. If you run products, this is the reference.
How Gates Work
Every gate follows the same protocol.
5 days before the gate: The product owner submits gate deliverables to the decision-maker. Not a deck. The actual artifacts -- the kill criterion, the market data, the prototype, whatever the phase required.
At the gate, the decision-maker reviews. The options are:
There is no "conditional advance." There is no "come back with more data." Those are kills dressed up as hope. Yes or dead.
Council gates (Thesis and Launch only) follow the same protocol but the decision-maker is the council, not the product owner's direct leader. The council sees the product twice. Everything in between is the product owner's problem.
Who Does What
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Product OwnerOwns the product through the pipeline. Responsible for all deliverables, all phase transitions, all kill decisions between council gates. One person per product. Named, not titled.
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Decision MakerThe person who approves or kills at each non-council gate. Usually the Product Owner's direct leader. Named before the phase starts.
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CouncilThe group that reviews at Gate 1 (Thesis) and Gate 2 (Launch). Composition varies by org. The council doesn't manage the product. It authorizes resources (Gate 1) and authorizes market entry (Gate 2).
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Crucible Owner (EIR)The person running a Crucible cycle. Operates outside the pipeline with a mandate from leadership. One person, maybe two. Reports to a tight oversight group, not to a BU.
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Oversight Group2-3 senior leaders who set Crucible priorities and approve cycle plans. Not a committee. A mandate source.
What Connects the Phases
Every phase produces outputs that become inputs to the next.
- Signal → Thesis The hypothesis document and competitive scan become the foundation of the business case.
- Thesis → Build The validated business case and market conversations become the build spec.
- Build → Prove The working prototype and unit economics become the pilot design.
- Prove → Launch The pilot data and refined economics become the go-to-market plan.
- Launch → Sustain The launch metrics become the quarterly health check baseline.
- Crucible → Thesis The exploration output substitutes for Signal and provides evidence for the Thesis gate.
Most PLMs have a gate at every phase transition. This one has two. The first gate (Thesis) answers: should this product exist? The second gate (Launch) answers: is this product ready for the market? Everything between those two gates is execution. The product owner bears full accountability.
Why only two? Because gate fatigue is where products go to die. When a council reviews the same product five times, by gate three they're rubber-stamping. The review becomes a meeting about a meeting. Two gates forces two real decisions. The rest is trust -- in the product owner, in the kill criteria, and in the clock.
Kill criteria are written before the phase starts, when everyone is rational. The gate is where you honor that rationality instead of succumbing to sunk cost.
The most common failure in product development isn't building the wrong thing. It's continuing to build the wrong thing after the data said stop. Kill criteria exist because organizations are bad at stopping. Named criteria, written in advance, with a named decision-maker who can't delegate the call. That's the discipline.
Structure Over Culture
Culture doesn't survive a reorg. These six mechanisms do. They solve the people problem without pretending people aren't the problem.
The Layer Above
This framework manages individual products. Portfolio prioritization is the layer above it.